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Stillfront is a group of independent creators, publishers and distributors of digital games – with a vision to become the leading group of indie game creators and publishers. Sofia Wretman, Director IR & Communications SIEGE: World War II has been in soft launch since September 2018 and I am excited to see how the game develops on a global basis,” says Jörgen Larsson, CEO of Stillfront Group. The cooperation between our two studios Simutronics and Goodgame Studios is also a great example of how the Group delivers synergies. Leveraging engines and in-house publishing are two core strategies within Stillfront, and the release of SIEGE: World War II is a very good example of both. “I am very pleased to see the development of SIEGE: World War II. And our partnership with Goodgame Studios on the performance marketing front is immensely valuable,” David Whatley, CEO of Simutronics comments. “SIEGE: World War II represents a big step forward in expanding our SIEGE line of games from the original SIEGE: Titan Wars. The SIEGE: World War II IP is fully owned by Simutronics. Marketing of SIEGE: World War II is conducted in collaboration with the Stillfront studio Goodgame Studios. SIEGE: World War II builds on Simutronics experience in card-based real-time battle games, fitting perfectly into Stillfront’s strategy of a portfolio of games encouraging long-term gamer relations. SIEGE: World War II is challenging to all gamers, requiring strategic thinking and planning. Simutronics, a studio within Stillfront Group, is a leading developer of online roleplaying and mobile games such as DragonRealms, GemStone IV and Lara Croft Relic Run, the latter with more than 23 million downloads.
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Stillfront Group, a market leader in free-to-play online strategy games, today announces the global launch of SIEGE: World War II, a game developed by Simutronics, on Android and iOS.
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